Wrapping Up the Patch — What's Next?
Hi, friends! Version 0.4.1 has officially launched in public release — and that means it's time to wrap up this patch and share what's been happening behind the scenes! But first of all — we see how much you enjoy our game, and it truly means everything to us. Thank you for your support and for being with us! ❤️

🔮 What's coming next?
Patch 0.5.0 is going to be very big — and we mean it. We've reached a point where we've gathered enough feedback and content to rethink some mechanics, refine the story, and improve the overall progression. But this isn't just a patch full of fixes — we're also adding a huge amount of new content. Here's what's coming:
📖 More story events & smoother progression
We noticed that our main character progresses a little too fast and abruptly. In the new version, her journey will feel more natural and better tied to the story. New events will make the narrative richer and more engaging.
🎮 Reworked core mini-game
Clients, dialogues, economy and the protagonist's behavior during the mini-game — all of it is getting a full rework. More activity, more interactivity, more reactions — from both clients and Hermione herself. The game needs to feel alive.
🗺️ New locations & lots of new content
We're adding brand new locations with their own events. We'll also be expanding the content across existing mechanics and progression — new scenes, new poses, new training stages with Snape and much more.
🛠️ Polish & fixing what's not working
We'll be honest — there are things in the current implementation that we ourselves aren't happy with. 0.5.0 is the patch where we take everything that's holding the game back and get rid of it.

🔧 Current Progress:
Story & Development:
- Game migration and rework of certain mechanics is ongoing
- Story lines are being revised and expanded
- Existing mechanics are being reconsidered
- ...and a whole lot more 😅
🎨 Art:
- 1 new counter pose drawn
- 5 new training scenes drawn — 4 of them are animated
- Work on the background for a new event is in progress
There's a lot of work ahead — but we're committed to making the best game we can, and we're moving forward every day.